SELECTED WORK

TOY CAR SKINS

ILLUSTRATION / 3D

Three themes. Three visual languages. One object.

Three visual directions for a single retro toy car. An exploration of illustration, graphic storytelling and the transformation of flat drawings into three-dimensional objects.

01 Circus — 02 Deathcar — 03 Wrestling

Chapter 01

Circus

Loud colour, too much of everything — on purpose.

360° rotation

360° rotation

Chapter 02

Deathcar

Black and white like early animation. Death, but make it a cartoon.

Chapter 03

Chapter 03

Wrestling

Drawn like a child would — because in the ring, everyone's pretending.

04 / From flat to object

04 / From flat to object

Original illustration → surface design → three-dimensional object.

Original illustration → surface design → three-dimensional object.

01 / The drawing

01 / The drawing

02 / The skin

02 / The skin

03 / The object

03 / The object

The Year: 2025

The Year: 2025

Circus, Deathcar, Wrestling — three skins for one object.

The three flat skins Year: 2025

Liza BeneshSelected work · 02

Illustration / 3D

2025

Toy carskins

Three themes. Three visual languages. One object.

Three flat skins

Three visual directions for a single retro toy car. An exploration of illustration, graphic storytelling and the transformation of flat drawings into three-dimensional objects.

The plain retro toy car, before any skin.

01

Chapter 01

Circus

Loud colour, too much of everything — on purpose.

The Circus skin, flat.
The Circus skin, flat.
Reference: a vintage portrait of a young man bound in chains.
Reference: a vintage portrait of a young man bound in chains.
Reference: a vintage portrait of a tattooed woman in a feathered hat.
Reference: a vintage portrait of a tattooed woman in a feathered hat.
Detail of the Circus skin: the tiger.
Detail of the Circus skin: the tiger.

02

Chapter 02

Deathcar

Black and white like early animation. Death, but make it a cartoon.

The Deathcar skin, flat.
The Deathcar skin, flat.
Reference: an old engraving of a clawed hand gripping a bare foot, captioned “The End”.
Reference: an old engraving of a clawed hand gripping a bare foot, captioned “The End”.
Detail of the Deathcar skin: skeleton arms and a grinning cartoon driver.
Detail of the Deathcar skin: skeleton arms and a grinning cartoon driver.

03

Chapter 03

Wrestling

Drawn like a child would — because in the ring, everyone’s pretending.

The Wrestling skin, flat.
The Wrestling skin, flat.
Reference: a masked wrestler surrounded by his masks.
Reference: a masked wrestler surrounded by his masks.
Reference: a vintage wrestling photograph.
Reference: a vintage wrestling photograph.
The Wrestling car from several angles, on black.
The Wrestling car from several angles, on black.

From flat to object

04

Original illustration → surface design → three-dimensional object.

01

The drawing

02

The skin

The skin as a flat grey mesh.
The skin as a flat grey mesh.

03

The object

The car body as a three-dimensional object, its mesh visible in blue.
The car body as a three-dimensional object, its mesh visible in blue.
The chassis with its blue wheels.
The chassis with its blue wheels.
Exploded view of the Deathcar: skin, chassis, wheels and screws floating apart.
Exploded view of the Deathcar: skin, chassis, wheels and screws floating apart.
The three flat skins stacked: Deathcar, Circus, Wrestling.
The three flat skins stacked: Deathcar, Circus, Wrestling.

Circus, Deathcar, Wrestling — three skins for one object.